Grazie ad un ultima intervista rilasciata per Weekly Famitsu, veniamo a conoscenza dello stato dei lavori sulla parte 2 di Final Fantasy 7 Remake.
La parte 2 di Final Fantasy 7 Remake procede a gonfie vele!
Di seguito l’intervista rilasciata:
Tetsuya Nomura (Director)
- “I fully understand the importance of releasing a continuation soon. We want to deliver as quick as possible. We’ve grasped where the level of quality should be this time too.”
- “For the next game, we plan to release something with even greater quality and even more enjoyable than the first game, as quickly as possible.”
- “When we announce the next game, we hope to also make our future plans clear.”
- Regarding Jessie’s popularity: “I never imagined she would be this popular.”
- “As for the hand massages [in Wall Market], if we did anything risky in that town, the rating would have most likely gone up, so that was probably the most we could do.”
- “The Whispers could be seen because you made contact with Aerith. How long was Aerith able to see them? That’s a question that I cannot yet answer.”
Yoshinori Kitase (Producer)
- “The story of a new Final Fantasy VII is only just beginning.”
Naoki Hamaguchi (Co-Director)
- “Development on the next game has already begun and we’re hard at work. You’ll be waiting a little while, but please look forward to it.”
- “Feedback from fans who want to use Classic Mode at Normal difficulty will be kept in mind for the future.”
Motomu Toriyama (Co-Director)
- “Roche was going to appear in the last battle, but it ruined the serious tone, so we got rid of it. We had the idea for a battle in the slums in Chapter 14, but gave up on that as there are no roads to ride motorcycles in the slums. He’s a character that leaves a huge impression from first sight, so his chances of coming back in the sequel is high.”
- “AVALANCHE’s hideout was removed to create a greater sense of distance between AVALANCHE and Cloud.”
Nobuo Uematsu (Composer)
- “’Hollow’ is the first song I made while playing guitar.”
Kazushige Nojima (Scenario)
- “The Final Fantasy series is a series that continues to challenge and change. And Final Fantasy VII Remake is no exception.”
Makoto Ise (Sound Director)
- “Doing the voice work for several languages at once (for a worldwide simultaneous release) was hell in the final stages of development. Between us, we just made it before the deadline.”
Keiji Kawamori (Music Supervisor)
- “(Although we had the idea of going silent and background music-free to invoke a sense of realism,) we decided to have constant sound like the original Final Fantasy VII.”